Digital Technology has changed the way we interact with everything from the games we In Designing Interactions, Bill Moggridge, designer of the first laptop . Contents. Foreword vii. Whatls Interaction Design? by Gillian Crampton Smith. Preface xxi. Introduction. 1. Two personal stories. 1. The Mouse and the Desktop. A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of.

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Designing Interactions [With CDROM] by Bill Moggridge

Amazon Music Stream millions of songs. People don’t mind doing more things; they like it as long as you do them well. While interesting, it did not meet my expectations. This book has so much good information it’s unbelievable. There’s a problem loading this menu right now.

Well designed book, but maybe a little over-ambitious. The title of this book might suggest that it’s an introduction to the field of human-computer interaction HCI. Page 1 of 1 Start over Page 1 of 1. This book talks about designing interactions but only touches on the surface, no real depth to the topic of knowledge but a good starting point or overview of Interactions.

It’s downfall has been the attempt to use a blended individual that is less talented in both areas.

Designing Interactions [With CDROM]

Universal Principles of Design, Revised and Updated: AmazonGlobal Ship Orders Internationally. Speed, or do we have time?

May 08, Chris Wang rated it it was amazing Shelves: Withoutabox Submit to Film Festivals. I was a little disappointed to find that this book was mostly just a “who’s who” in the history of interface design. No trivia or quizzes yet. I already started recommending interacions before I finished reading it.


Top Reviews Most recent Top Reviews. Will Wright creator of the Sims and Spore is always an interesting guy, but his big thing–“Let’s make software that works as open-ended toys, not closed games,” to paraphrase–is tangentially related to interaction design, at best. Want to Read saving…. They are empathetic to other disciplines, which translates to having breadth. Please mogridge again later. ComiXology Thousands of Digital Comics. Designing Interactions desiginng multiple interfaces in its own right.

This book was not what I expected. For people looking for a “how to” book, this is likely not of interest.

The Essentials of Interaction Design. The focus is, instead, on the story of how those elements were allowed to come together to bear fruit. This was the point, though later others realized that buil Summary: Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm’s handheld organizers so successful, what turns a game into a hobby, interaactions Google is the search engine of choice, and why 30 million people blil Japan choose the i-mode service for their cell phones.

Designing Interactions (The MIT Press): Reference Books @

The things we did, we did well. For someone looking to gain insight into the vision, models and approach of some of the greatest designers of our era, this is a wonderful keepsake. Often, failure led to inspiration to prevent a similar problem in the future; other times, simple observation of people doing things provided the basis for standard rules.


The Elements of User Experience: Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion. You want something familiar and somewhat new. What are they trying to do in context?

An unparalleled work that took Bill Moggridge many years. Mar 25, Eugene is currently reading it. Jan 26, Joe Wright is currently reading it. In Designing Interactionsaward-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology.

Sep 27, Michel rated it liked it Shelves: This will be the book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. The Design of Everyday Things: So far I haven’t gained much insight into how to approach problems and not be horrible at this stuff.

It sort of peters out toward the end. But that is probably too radical of a concept and the editors and publishers and decision makers just won’t go for it. Jul 15, Marty rated it liked it Recommends it for: Nov 28, Pedro Rosas rated it it was amazing. A window into design’s history in emerging technologies.

When it goes towards the more recent case studies, my favorite was the section about TUI, tangible user interfaces. But be careful to read the reviews before you spend your hard earned money.