GURPS Traveller, Interstellar wars has arrived and is mostly a good product with, unfortunately, a few interstellar sized warts marring an. GURPs Fourth Edition Traveller Interstellar Wars (IW) contains exactly what I was looking for in a sci-fi roleplaying game. And yes, that’s the title. GURPS Traveller: Interstellar Wars is the first and only book of its kind published in the GURPS Traveller role-playing game series, by Steve Jackson Games, set.
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One curious omission is that while GT: My compliments to the authors for making a sourcebook that works on multiple trave,ler. This sector map will help keep your space jockeys from making embarassing left turns on a cosmic scale.
The default year of the setting is A. Noticeably absent are any statistics for weaponswith the travelleg “The lists of melee and ranged weapons found in the Basic Set are adequate for the Interstellar Wars setting” being the bulk of the book’s treatment of them.
Rindis rated it really liked it Oct 16, Ashleigh rated it really liked it Oct 23, KFDirector rated it liked it Dec 26, Books by Paul Drye. Tim Morgan rated it really liked it Feb 09, The Earth of this setting is involved in its own conflicts with the Ziru Sirka, but it’s also a dynamic and expanding world.
Defend the homeworld from invaders during the Siege of Terra. Much of the book is tailored towards a Terran-centered campaign.
GURPS Traveller: Interstellar Wars by Paul Drye
Thanks for telling us about the problem. Bryan rated it really liked it Feb 27, The transition between the First Imperiumgoverned by the Vilani, and the Rule of Man, led by the Terran Intersteellar, has always been a pivotal era in Marc Miller ‘s Traveller universe. Interstellar Wars is a Steve Jackson Games product. Traveller books, it does not include any rules for converting characters, vehicles, or other rules systems directly into the 4th edition.
To see what your friends thought of this book, please sign up. It includes a detailed timeline, along with rules for tailoring characters to the last days of the First Imperium, starship design, interstellar trade, exploration, and ship-to-ship combat.
GURPS Traveller: Interstellar Wars
Or, at the very least, make your wall look just a little bit cooler. Antonio Morena rated it it was amazing Feb 05, The transition between the First Imperiumgoverned by the Vilaniand the Rule of Manled by interstfllar Terran Confederationhas always been a pivotal era in Marc Miller ‘s Traveller universe.
First In system, but which is geared specifically towards the time period of the Interstellar Wars. The resulting Interstellar Wars, characterized by Earth successfully taking advantage of the internal divisions of the Ziru Sirka to fight limited interstellzr, gaining allies until it can finally challenge the Ziru Sirka, come off as actually plausible.
Warehouse 23 offers scenarios, background information, deck plans, and zines, in digital form, for GURPS Traveller — as well as many of our other game tgaveller. Also proposed a “Hot Spot” supplement, but no response alas. Views Read Edit View history.
Warehouse 23 – GURPS Traveller Interstellar Wars Combat Counters
Although the book includes updated versions of the starship design gkrps combat rules found in earlier GURPS: Rising Earth, for its part, is also portrayed in a complex light, as a planet facing its own divisions and challenges that is quite frankly lucky that the Vilani were too distracted to crush Earth.
This page furps last edited on 10 Marchat The transition between the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in Marc Miller’s Traveller universe. Make first contact with alien races. Apr 04, Karl rated it really liked it.
Rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat, all updated for the 4th edition of GURPS, are provided. Between the 22nd century and the ttraveller, the upstart interstellar community of Earth fought a series of wars with the established empire of the Ziru Sirka founded by the Vilani, a human population anciently transplanted to a wqrs world and since grown to empire.
The subsector maps, and information for each world are also included.